Functionality[]
Success: Killing enemies in quick succession generates an additional burst of energy. If an enemy is killed within 3 seconds of another, 25 bonus energy is generated. Each additional rampage kill increases the bonus energy received by a further 25 energy (to +50, +75, +100 etc).
Failure: The bonus resets if another enemy is not killed within the time period.
Intel Feed[]
/ Database log entry: R_11450
Performing rampage kills is a good way to recharge your Backfire, Suicide and Allegiance breach applications at a much higher rate.
/ end of entry